Copyright © 2001
Patricia Michael and
William Meacham, all rights reserved.
Contents
Introduction
Characteristics of Successful Design
Elegance
Utility
Goodness
Principles of Successful Design
Listen to the Client
Listen to the Land
Use Good Tools
Permaculture Design
Ethics
Care for the Earth
Care for the People
Sharing of Surplus
Listening to the Client
Listening to the Land
Using Good Tools
Relative location
Each element performs multiple functions
Each function is supported by many elements
Planning for energy efficiency
Using biological resources instead of fossil fuels and chemicals
Energy cycling
Small-scale intensive systems
Natural plant stacking and succession
Polyculture and diversity of species
Increase edge within a system
Conclusion
Bibliography
About the Authors
Permaculture is a design system for creating sustainable
human environments. [Mollison 1994, page 1]. The term was coined in 1978 by
Australian ecologist Bill Mollison and his student David Holmgren as a
contraction for Permanent Agriculture. The term has been expanded to mean
Permanent Culture, for food production is only one of many activities needed
for healthy, sustainable environments for humans. Permaculture is an
interdisciplinary practice focusing on sustainable food production,
energy-efficient building, recycling, waste-water treatment, land stewardship,
and just and workable social structures and economies.
The importance of good design in Permaculture cannot be
overstated. Although Permaculture has amassed a wealth of practical techniques
for building sustainable habitats, the real genius of the discipline is its
ability to utilize those techniques within an overall design based on the
characteristics of the site to be built or renovated.
This paper discusses techniques of successful design and
describes how these techniques are used in Permaculture.
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This section discusses three characteristics of successful
design. The term “design,” of course, is both a noun and a verb. As a noun we
take its meaning to be a plan or scheme, a physical representation of something
to be created or accomplished. As a verb we take its meaning to be the activity
of producing the plan or scheme [Webster 1960].
We consider a
design to be successful if it meets the following criteria:
§
It is elegant, that is aesthetically pleasing in
itself, without reference to its aim.
§
It has utility, i.e. it accomplishes the client’s goal
or goals.
§
It is good; that is, it accomplishes goals that are
nurturing or beneficial to the client and the client’s environment.
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One of the meanings of the term “design” is akin to one of
the meanings of “pattern,” an ornamentation or repetitive figure, the intent of
which is to produce a pleasing aesthetic effect [Webster 1960]. It is this
sense which informs our first criterion. If a design is ugly, jarring, or
discordant, we have found that it is unlikely to have as much utility and
goodness as one that is aesthetically pleasing. An ugly design does not inspire
the client’s confidence. An ugly design is harder to work from than an elegant
design, so the construction phase is more difficult. An ugly design is often a
signal that the client’s requirements are not well understood or that the
client has failed fully to think through and clarify his or her requirements.
By contrast, an elegant design gives something of worth to
the client regardless of whether the landscape or habitat is actually
constructed. (Careful design sometimes reveals that the desired project is not
feasible under the client’s budget or time constraints.) An elegant design is
easy to work from, so the construction phase can proceed gracefully. An elegant
design gives the client confidence that the system to be built will in fact
have the features desired.
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The goal of the process of design is to produce a plan from
which something – a software system, a landscape, a building, an appliance, or
even a work of art – can be constructed. The success of the design in this
sense is dependent on a clear understanding of the client’s wants and needs, or
requirements.
In designing and building something for a client, there are
four considerations, the first three of which are necessary and last of which
is desirable:
Meet the stated requirements. The stated requirements
are those that the client has explicitly told you (the designer) at the
beginning of the engagement or that you have elicited through interviews and
conversations. If the design and the subsequent construction do not meet these
requirements, the system will be deemed a partial or complete failure.
Meet the unstated requirements. The unstated
requirements are those that the client has not explicitly told you but, if
unmet, will produce a system that is not to the client’s liking. This is the
trickiest ground for the designer to traverse. Sometimes the client does not
fully know what she or he wants; sometimes the client assumes knowledge that
the designer does not have. In pathological cases, requirements are concealed
from the designer in order to fulfill a hidden agenda of system failure. You
must make every effort to uncover these unstated requirements and make them
visible so that design and construction will produce a satisfactory result.
In order to accomplish these two goals, you must, of course,
clarify the client’s requirements and decide how you will know if they have
been met. You must define the criteria for success, the observable outcomes
that will indicate that the requirements have been met.
Satisfy the client. The reason the designer wants to
meet the requirements, stated and unstated, is to satisfy the client. Client
satisfaction is good in itself, in that it is a goal of the design process. It
is also instrumentally good for the designer in that it enhances the designer’s
reputation and may lead to repeat business from the same client or additional
business from others.
However there is a potential trap here. If the requirements
are not met, the client will surely be dissatisfied, but the absence of a
negative is not the same as the presence of a positive. Meeting the
requirements does not guarantee client satisfaction. The client may simply be
indifferent. That is why the fourth consideration is important.
Delight the client. Delighting the client involves
going beyond the requirements to provide extra, unexpected benefits. These need
not be large or out of scale with the stated requirements. In fact, if they
are, the client may feel suspicious or vaguely guilty. Delight comes from
little extra touches that indicate caring and concern on the part of the
designer. For instance, a landscape can be inexpensive to maintain as well as
beautiful and functional. Client delight entails and ensures client
satisfaction.
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Beyond the utility of meeting the client’s wants and needs
is the goal of providing something of true value and benefit to the client and
to the client’s environment. We seek to create something that promotes the
health and welfare of the client and the environment. This is related to the
goal of meeting the unstated requirements, but goes beyond it. If the client is
satisfied, even delighted, but the system or product is ultimately unhealthy
for the client or his or her environment, then, in the broader view, the system
is not a success. The environment nourishes and sustains the client. If the
environment is unhealthy, the results are not likely to be good for the client.
This perspective is too often overlooked in the design
process, but the consequences of overlooking it are not hard to find. Lack of
this perspective produces unsustainable land designs that waste resources.
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Three general principles, or broad approaches to the design
process, underlie the many things that successful designers do. These
principles are listening to the client, listening to the land, and making
skillful use of good tools.
The designer must find out what the client wants and needs.
“Listen,” of course, is a metaphor. One might also use a visual or tactile
metaphor: The designer must see the client’s needs clearly or have a firm grasp
of the client’s requirements. This is necessary to achieve the goal of utility
(see above).
The designer must pay attention to the constraints of the
medium in which the design is to be implemented or constructed. (Again,
“listen” is a metaphor.) The designer must know the capabilities and
limitations of each particular site in question and design the solution
accordingly.
There are several aspects to this principle. The designer
must have good tools to create the design, and he or she must employ good
techniques for using the tools. In
addition he or she must know and design for the capabilities of the tools that
will be used to build the system or habitat.
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Permaculture is a design system for human habitats based on
ecology and ethics. It began in Australia in the 1970s as a way to develop
farms and gardens that were as rich, productive and resilient as old-growth
forests. Permaculture integrates human and natural systems in ways that are
beneficial for all the elements engaged, human and non-human, living and
lifeless [PDI].
The practice of Permaculture is based on two things:
§
Observation of healthy, natural systems.
§
Design of human systems on the basis of the patterns
observed in the natural systems.
Permaculture practitioners have observed that the richness,
productivity, resilience and beauty of a natural system increases with the number
and quality of beneficial relationships among the elements and forces in the
system. Examples of elements include such things as nitrogen-fixing plants,
gray water, gophers, driveways, roofs, conifers, humans, cattle, etc. Examples
of forces include the dynamics of sun, wind, fire, water, traffic, etc. Over
the years Permaculture has amassed a great deal of knowledge regarding the
patterns found in nature and practical experience with building sustainable
habitats on the basis of those patterns.
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Unique to Permaculture is its emphasis on ethics. The
practice of Permaculture is based on three ethical principles: care for the
earth, care for the people and sharing of surpluses.
Care for the earth means to ensure that all the elements
that contribute to a healthy ecosystem are nourished and conserved, not
degraded. It is the earth which sustains every one of us, so it behooves us to
take care of it. Permaculture recognizes that each element plays an important
role in many systems at once. Cooperation, not competition, is the key to
mutually beneficial relationships.
Caring for the earth includes caring for the people who
inhabit it. This principle affirms that humans are not separate from the
natural world and each person, like each wild thing, has important
contributions to make. It calls on all of us to cultivate our inherent
capacities for kindness, creativity, joy and generosity. When we accurately
identify and fulfill people’s basic needs, we cultivate healthy human
settlements and alleviate pressures that lead to destructive acts.
The co-founder of Permaculture, Bill Mollison, says
The third component of the basic ‘care for the earth’
ethic is the contribution of surplus time, currency and energy to achieve the
aims of earth and people care. This means that after we have taken care of our
basic needs and designed our systems to the best of our ability, we can extend
our influence and energies to helping others achieve this aim as well [Mollison
1994, p. 3].
Every element in a natural system consumes resources from
other elements and provides resources to them, most often in a different form.
Resources that are provided above and beyond what can be used by the other
elements are surplus. Unused surplus becomes pollution (i.e. material that gets
in the way). Sharing the surplus means to make the surplus available to
elements in surrounding systems, including other people. In human terms it
means contributing one’s extra time, money and energy to worthwhile endeavors.
Sharing the surplus provides a number of benefits: it reduces pollution, it
nourishes other elements and other people, and it enlivens the one who shares.
Permaculture aims to create bounty. It welcomes abundance,
recognizing that surplus serves all things well when we plow it back into our
communities and landscapes.
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The Permaculture design process begins with gathering and
documenting the client’s wants and needs. The term “wants and needs” denotes
the set of benefits that the client wants from the system. The designer
interviews the client, lists the wants and needs, asks elucidating questions,
etc., documents the wants and needs, and asks the client to verify them.
The process is iterative, and the iteration always involves
the second principle, listening to the land, because the client’s wants and
needs are inevitably constrained by the particular site on which he or she
wishes to build something. The characteristics of the site not only limit what
is feasible, but also suggest new possibilities to the client.
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In Permaculture the designer listens to the land to find out
if and how what the client wants to do can fit there. Two separate activities
are involved: (1) carefully observing the site and its surroundings; and (2)
researching things about the site that are not directly observable, such as its
history, applicable legal codes, etc.
The land tells the designer how to meet the client’s wants
and needs: how to place the elements and what patterns to use. Typically the
designer walks the land, investigates the neighboring land, talks to the
neighbors, determines things like prevailing wind and sun, researches annual
rainfall, observes the flow of animals through the land, investigates legal
restrictions and the availability of electricity, water and other utilities,
and in many other ways gathers as much information as possible.
Having gathered this information, the designer works with
the clients to clarify their wants and needs and designs a solution that will
fit the land. This is often very educational for the client; possibilities
emerge that were not thought of before. At the end, the client has a very rich
design for the site.
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In this section we cover techniques and strategies used in
Permaculture design rather than physical tools. (The tools are simple: pencil,
paper, templates for drawing shapes, etc.) Permaculture designers have
accumulated vast knowledge about natural laws and principles. This accumulated
knowledge informs the designer’s approach to any given site. This section lists
some of Permaculture’s tricks of the trade and gives examples of their
application [Mollison 1994, pp. 5-31].
All of the tools are based on the fundamental principle of designing
with nature:
In designing with nature, rather than against it, we can
create landscapes that operate like healthy natural systems, where energy is
conserved, wastes are recycled and resources are abundant [Mollison 1994, p. 72].
Permaculture design makes use of this principle on two
levels:
§
The designer applies overarching laws and principles
that pertain in any climate, cultural condition and scale of project and
construction technique.
§
The designer applies insights and techniques that are
specific to the particular region, site, individual and situation under
consideration.
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Every element such as a house, pond, road, etc., is placed
in relationship to others so that they assist each other. For example, the
garden is placed between the house and the chicken pen so that garden refuse is
collected on the way to the pen and chicken manure is easily shoveled over to
the garden. The designer sets up working relationships between the elements so
that the needs of one element are filled by the yields of another.
The designer chooses and places each element so it performs
as many functions as possible. A pond, for example, can be used for irrigation,
watering livestock, growing aquatic crops or fish, fire control, habitat for
wild fowl, a firebreak, etc.
Important basic needs such as water, food, energy and fire
protection are served in more than one way. For instance, a house with solar
hot water would also have a wood-burning stove with a water jacket. On a sea
coast, winds can be contained by a strong windbreak of trees and shrubs as well
as semi-permeable fences and trellises. Fire protection can be obtained from
ponds, slow-burning windbreak trees, driveways cut to serve as firebreaks, etc.
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Planning for energy use is planning for economics, as all
economic good depends on energy. To this end, Permaculture analyzes a site into
zones, sectors, and slope.
Zones are portions of the site used at different
frequencies, such as daily, weekly, monthly, and less frequently. Structures
and features that are needed for daily activity are placed near each other and
close to the house; features needed less frequently are placed farther away.
This reduces the energy used to get to them and streamlines the infrastructure.
On a broader scale, one places housing, working and shopping
areas close together so that a whole community uses energy efficiently.
Sectors are directions from which natural energy
comes to the site from outside it, energy such as wind, sunlight, water,
wildfire, etc. The designer places components to manage incoming energy. For
instance, the designer would place plants and structures in order to accomplish
the following:
§
Block out or screen unwanted incoming energy such as
excessive wind or late afternoon sun in the summer.
§
Channel energy for special uses, such as harvesting
wind for power.
§
Capture energy where desired, such as sunlight and rain
for crops.
Slope is the contour of the land in profile, the
relative elevation of each part. One places elements on the land to take
advantage of flow and convection, placing, for instance, water holding tanks on
higher ground than buildings and fields that need to use the water, thus
reducing the need to pump.
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A site designed using Permaculture principles uses
nitrogen-fixing plants instead of nitrogen fertilizer, geese instead of a
lawnmower to keep weeds down, biological insect control instead of pesticides,
etc. For example, a farmer in England has trained his geese to recognize and
migrate toward a distinctive flag. He hires out the geese to clean insect pests
from fields. He plants several flags on one side of a field and releases the
geese on the other side. The geese make their way across the field, eating
insects as they go. At the end of the day, the farmer collects his geese and
his fee, and the field is free, or nearly so, of harmful insects.
Energy is one of the critical resources on any site. The
Permaculture designer wants to be as efficient as possible in its use.
Permaculture systems seek to stop the flow of nutrients and energy off the site
and instead turn them into cycles. Kitchen wastes are turned into compost;
animal manure is used to produce biogas or compost; household graywater (water
that has been used for cleaning) is directed to the garden for irrigation;
nitrogen-fixing plants are planted next to other plants that need the nitrogen,
etc.
Large-scale industrial agriculture requires lots of energy
input in the form of fossil fuels to power farm machinery and chemical
fertilizer to feed the mono-crops. Permaculture reduces the need for both by
planting densely and in small plots. Permaculture sites use the land
efficiently and thoroughly.
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Permaculture works in more dimensions than industrial
agriculture. It works in the vertical dimension of space by stacking useful
plants. It works in the dimension of time by planning the succession of plants
through the seasons and years.
Stacking emulates a natural forest, in which plants of
varying heights grow together. To increase the yield of a plot of land one
would plant root crops such as radishes or bulbs, ground cover such as herbs or
clover, low shrubs such as pumpkin or squash or berries, taller plants such as
climbing beans, and trees such as fruit trees or quality hardwood all in the
same area.
The Permaculture designer also increases yields by planning
the succession of plants through time. One would plant annual food crops,
perennial bushes, and longer-living nut or fruit trees all at the same time. In
the early years the land yields produce from the food crops, later it yields
useful products from the shrubs and finally from the trees.
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A Permaculture site includes many species of plants and
animals. The yield of any one of them may be than it would be if the site were
planted in a monoculture of that species, but the sum of the yields of all of
them is much greater. In addition diversity protects the growers from
adversity; if frost wipes out the fruit crop, other produce is available to eat
or sell.
A Permaculture site is marked by cooperative diversity of
species, called guilds. A guild is an association of mutually-beneficial
species often clustered around a central element. Companion planting in gardens
and beneficial crop mixes in agriculture are examples.
The Permaculture designer aims, however, not for diversity
as such but for useful diversity. Says Mollison: “… the importance of diversity
is not so much the number of elements in a system; rather it is the number of
functional connections between those elements. It is not the number of things,
but the number of ways in which things work [Mollison 1994, p. 25].”
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By “edge” we mean the boundary between one area or subsystem
and another, for instance between field and forest, or between two media such
as between water and air or water and land. The edge is the most fertile and
abundant region; more species inhabit the edge, and more interesting things
happen there, because the edge gets resources from two different environments.
By increasing edge we increase abundance of yield. One way increase edge is to
construct ponds and woodlands on the site, if none are there to begin with.
Another is to lay out the plots so their edge is maximized. Instead of a
straight path through a garden, one might lay it out with short protrusions
into the surrounding space, making it easier to get to the whole garden.
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The Permaculture designer can enhance the health and
well-being of a site and its surrounding local region as well as create
beautiful, abundant sites that are economically viable and ecologically sound.
The key to doing so is to have a good understanding of the design process and
to be able to apply the principles of successful design described in this
paper.
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[Mollison 1994]
Mollison, Bill. Introduction to
Permaculture, New Edition, with Slay, Rita Mia. Tyalgum, Australia: Tagari
Publications, 1994.
[Webster 1960]
Webster’s New Collegiate Dictionary. Springfield MA: G.C. Merriam, 1960.